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The Ultimate Guide to Video Game Degrees and Careers

Bradley Schenck, the designer for "The Labryinth" and former art director for The Dreamers Guild, began his gaming career as a self-taught writer and artist who painted signs and drew comics through to the early 1990s. He then began to provide freelance work for computer game companies, and eventually founded a gaming company. He then went on to work on several major games such as Taldren's "Star Trek" series, "Ceaser's Palace '95," and "Close Combat: First to Flight." He walked away from gaming design recently to develop some work that personally interests him. As Schenck puts it, "[A]lthough game development companies like to believe that they’re on a mission, well, it’s a business — one in which the money decides what you’ll do, and often, how you’ll do it."

Girl playing video gameAs Schenck's comment illustrates, the gaming industry has changed drastically over the past decade to meet market demands. The training required for a person who wants to enter the gaming industry has changed as well. Some industry experts feel that a programming degree and enthusiasm is all that is necessary. Others feel that a well-rounded traditional education with electives is more appropriate. Very seldom will someone like Schenck — a freelance artist — break into the gaming industry without a very impressive portfolio, an intense knowledge about how the gaming industry works, and a foothold in the business developed through extensive networking.

If you want to enter the gaming industry in the near future you might discover that a college degree is in your favor in many cases. But, no matter if you decide to go the college route or not, there are some attributes and talents that gaming employers and colleges look for. Those basics, listed below, are followed by a brief rundown of various positions within the gaming industry, a list that might help you to narrow your goals to fit your personality and skills. Finally, some resources to help you find the best gaming education around will help you to pursue your career goals.

The Basics

Schenck's experience, although not college-oriented, provides some clues as to some talents and skills that you might want to develop to participate in the gaming industry. A wide range of abilities, from writing to artistic skills to programming and 3-D modeling, shows that the person who attempts to break into this industry must know more than how to play games and win. At the same time, a strong skill in one area will help you to define your goals, because you'll be part of a team when you build that game.

Here's a breakdown of what you might be expected to know before you even apply to a college for a degree in game and simulation programming, let alone in an application to a game company:

The Career Choices

I don't want to be too negative about the gaming industry; but, after some experience in this field as a freelance scriptwriter and after talking with other gaming employees, I know that this field is hard to break into and easy to dislike if you harbor fantasies about how this industry works today. On the other hand, once you get inside the game industry, you can meet some great people who are creative, intelligent, and who love games — undoubtedly attributes and interests that are similar to yours. Plus, you have a number of ways to enter this industry, and not all of them are devoid of personal influences on how a game is developed.

Computer programmers provide the profile most commonly associated with making games, representing approximately 50% [PDF] of the game development population. Equally important are the digital artists, game designers, producers, musicians, and many others who collaborate in the making of a game and who provide maintenance and support for everything from computers to testing the games. In addition, any job will probably entail experience with several types of games from the highly graphic Myst to puzzle games like Tetris. Finally, you might notice from the job descriptions below that some people might wear more than one hat. That situation would depend upon the size of the company:

One great way to learn about job descriptions is to hunt for jobs in the gaming industry. Several good sources include Gamustra, Blizzard, and job postings on craigslist or on job search engines like Monster. Of course, the best descriptions for jobs can be found at a gaming company's job opportunities page.

Educational Possibilities

A solid educational background in game programming or design will help open doors to a variety of game development careers. Listed below in alphabetical order are some of the top English-speaking degree programs worldwide:

You can find many more schools located around the world at Breaking In, but the list doesn't contain descriptions so you'll have to do some hunting to discover the schools that may carry the courses that you want. Another list, provided by gamedev.net, lists over 50 schools along with descriptions. This list can help you to sort out some possibilities.

You'll find a few big-name universities that are toying with the serious side of video games on these lists. And, you might find other schools that disguise "video game studies" as "interactive media" or as "digital arts." These names hide the even more serious studies in computer science, art, and sociology. So if you decide on a school that offers more than games as a focus, you might end up with a diverse education that would appeal to a baby-boomer boss (especially if you take some business courses). But, the more closely that game companies team with colleges, the more relevant your academic experience could become.

When you go to these school sites, look closely at what the college expects from you for your application. Some colleges expect demos and engine building experience even for certificate programs. Other colleges that offer master's degrees expect much more, including a working knowledge of C++ or other programs for entry. But the college degree may be worth your time and investment, as designers can make $50,000 or more within a year after graduation, and much more if they are part of a team that produces a hot game.

Conclusion

Perhaps the ultimate guide to video game degrees and careers is to inform you that you can burn out in this industry just like any other industry. This is especially true in gaming, where many companies that are here today are gone tomorrow. The larger and more stable companies aren't devoid from this stress as they attempt to produce the next hit video game constantly. But, if you enjoy games and if you understand that this industry is a business and not a game, then you might find your niche even without a college degree.

Once the gaming bug bites you, it can be hard to let go. Even Shenck, a pro who's left the gaming industry behind, currently works on projects that utilize everything that he's learned throughout his gaming career. Which goes to prove that you can find your niche — even as a lone eagle — if you're passionate about working on games.


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