Home » Library » Features » The Ultimate Guide to Video Game Degrees and Careers
The Ultimate Guide to Video Game Degrees and Careers
Published on Tuesday 10th of April, 2007
Bradley Schenck, the designer for
"The Labryinth" and former art director for The Dreamers Guild, began his gaming
career as a self-taught writer and artist who painted signs and drew comics
through to the early 1990s. He then began to provide freelance work for computer
game companies, and eventually founded a gaming company. He then went on to work on
several major games such as Taldren's "Star Trek" series, "Ceaser's
Palace '95," and "Close Combat: First to Flight." He walked away
from gaming design recently to develop some work that personally interests him.
As
Schenck puts it, "[A]lthough game development companies like to believe
that they’re on a mission, well, it’s a business — one in which the money decides
what you’ll do, and often, how you’ll do it."
As Schenck's comment illustrates, the gaming industry has changed drastically
over the past decade to meet market demands. The training required for a person
who wants to enter the gaming industry has changed as well. Some industry experts
feel that a programming degree and enthusiasm is all that is necessary. Others
feel that a well-rounded traditional education with electives is more appropriate.
Very seldom will someone like Schenck — a freelance artist — break into the
gaming industry without a very impressive portfolio, an intense knowledge about
how the gaming industry works, and a foothold in the business developed through
extensive
networking.
If you want to enter the gaming industry in the near future you might discover
that a college degree is in your favor in many cases. But, no matter if you
decide to go the college route or not, there are some attributes and talents
that gaming employers and colleges look for. Those basics, listed below, are
followed by a brief rundown of various positions within the gaming industry,
a list that might help you to narrow your goals to fit your personality and
skills. Finally, some resources to help you find the best gaming education around
will help you to pursue your career goals.
The Basics
Schenck's experience, although not college-oriented, provides some clues as
to some talents and skills that you might want to develop to participate in
the gaming industry. A wide range of abilities, from writing to artistic skills
to programming and 3-D modeling, shows that the person who attempts to break
into this industry must know more than how to play games and win. At the same
time, a strong skill in one area will help you to define your goals, because
you'll be part of a team when you build that game.
Here's a breakdown of what you might be expected to know before you
even apply to a college for a degree in game and simulation programming, let alone in an application
to a game company:
- Know your Games: An understanding of video games, including
a history of developments over the past decade, will help you to understand
what to expect in the future. If you're a gamer with years of experience,
then you have this essential under your belt already. If you haven't played
many games, spend as much of your spare time as possible to learn to play
as many games in a wide number of gaming styles.
- Participate in forums and start a gamer blog. You can also
learn a lot about the gaming industry through gamer Web sites or blogs and
even more if you start one. If you're an experienced gamer, you probably are
passionate about this industry, and that's one attribute that commercial game
developers want in an employee. Try to write in complete sentences and use
correct grammar as you communicate in forums and blogs, as this writing experience
will help you if you plan to go to the top of the game development ladder.
- Volunteer to host games or to become a beta tester. Some
companies might even pay you for the hosting, but don't expect to get rich.
It's all for the experience. If you offer your services for beta testing,
report your experiences in complete sentences and with correct grammar just
like you did in the previous step. Stay on top of Blue's
News to hear about new beta offers.
- Learn about Game Components: If you know how to build mods,
you have an advantage over someone who doesn't know how to build levels or
worlds. Quake
(ID Software) offered an opportunity for gamers to alter sounds, graphics,
or scripting that resulted in new versions of that game as well as the opportunity
to create bots, or surrogate players for multiplayer modes. An ability to
build mods is crucial for success in the gaming world, because your participation
in Mod Development Teams, forums, and clans is a preview into working in a
corporate team. This "leave your ego at the door" policy and a team-player
mentality are two more attributes that commercial game developers look for
in an employee. Note: Part of learning mods is understanding
game licensing. Study ID
Software's Technology Licensing to learn how one company views modifications
on existing software, especially if you plan to build games with a 3-D engine,
a licensed engine for game development, or any real-time 3-D application.
- Try your hand at Game Engine Development: You might want
to take mods one step further by building a game engine. You're in luck here,
as the Genesis3D is an open source
game development software that is free to download and use. Genesis3D supports
a community that you could tap for help in your gaming construction, but you
might want to note that this site may expire soon due to lack of interest.
Instead, take advantage of the Genesis3D links to other sites where gamers
are actively building game engines (like World
of Genesis) or to sites that offer tutorials.
- Attend trade shows: Dress neatly and speak with intelligence
when you talk with game company representatives at trade shows. Be enthusiastic,
but also be sincere. On the other hand, don't talk at all unless you've actually
played the game in questions or a previous version of that newly released
game. Also attend board game trade shows, comic book shows, toy shows, and
any other trade show that might create an impact on the industry. In other
words, train yourself to be the "first to know."
- Learn Your Strengths: One way to learn your strengths is
to try all the above and more. Learn how to draw. Use as many software development
programs as possible to understand how they work. Build a portfolio and a
Web site that showcases your abilities. Read books. Read online magazines
like Game Developer or Game
Informer. Read Sloperama's
Game Biz Advice and don't skip any articles.
- Make a Demo: Make a well-crafted and "pretty"
demo. Vince
at Articulate Babble states that "[job] candidates with demos always
go to the top of my stack," because people with demos show a passion
for the industry.
- Become an intern: Paying dues in this industry is no different
than any other industry, and you want to get into that game industry door
any way possible. An internship — even if it's a job where you answer phones
— is one way to get there (and provides a place to leave your demo). Even
if that internship doesn't turn into a "real" job down the road,
you have a line item
to plaster onto your resume, according to Zen of Design's Damion
Schubert.
The Career Choices
I don't want to be too negative about the gaming industry; but, after some
experience in this field as a freelance scriptwriter and after talking with
other gaming employees, I know that this field is hard to break into and easy
to dislike if you harbor fantasies about how this industry works today. On the
other hand, once you get inside the game industry, you can meet some great people
who are creative, intelligent, and who love games — undoubtedly attributes and
interests that are similar to yours. Plus, you have a number of ways to enter
this industry, and not all of them are devoid of personal influences on how
a game is developed.
Computer programmers provide the profile most commonly associated with making
games, representing approximately 50% [PDF] of the game development population. Equally
important are the digital artists, game designers, producers, musicians, and
many others who collaborate in the making of a game and who provide maintenance
and support for everything from computers to testing the games. In addition,
any job will probably entail experience with several types of games from the
highly graphic Myst to puzzle games like Tetris. Finally, you might notice from
the job descriptions below that some people might wear more than one hat. That
situation would depend upon the size of the company:
- Game Developer: According to Psychochild,
"[M]aking games is not the same as playing games." You, as a game
developer or Project Manager, will usually work on games
that are not your ideas, especially if you work for a large company. It's
easy to burn out after dealing with bosses' ideals, marketing folks' objections,
and programmers who cannot figure out how to make that original idea work.
And, it all falls back onto the your shoulders when it doesn't work. On the
other hand, you can work for a fledging company or start up one of your own
and learn first-hand about the long hours and dedication involved with this
position. It's not all bad: game developers are often the ones who make the
most amount of money — next to the producer and publisher, of course. You
also have the most responsibility, as you take charge of the complete game
process from concept to final product. You also need to have more than a passing
knowledge about all the jobs listed below, and a high skill level in one or
more of the following positions (most likely programming).
- Art Director: Also included in this category is the Creative
Director, because a person may hold both titles. The art director
is usually a designer who knows how to write system design documents as well
as have great skills in both 2-D and 3-D renderings. The system design documents,
which are usually accomplished in close accord with the game developer, tell
other designers and programmers what they need to do to accomplish the game
design. Brandon
Reinhart has written an extensive article about the system design doc
that should be required reading for anyone who wants to work in this field.
The art and/or the creative director is usually responsible for directing
the art department, both at 2-D and 3-D levels.
- Concept Artist: If you like to draw or paint with traditional
tools and if you've discovered that you have an affinity with computer paint
and drawing programs, you might pursue a job as a concept artist. This
job entails working closely with a game art director and scriptwriter to help
programmers and 3-D artists visualize a game's concept. You would build structures,
textures, and backgrounds in game worlds that are somewhat flat, but that provide
precise guidelines for 3-D artists to follow. Save up your pennies for Photoshop
(you might want to wait for Photshop
CS3 edition to premiere after the beta version has been thoroughly tested
this year), because this software is the standard for this industry. This
job could lead to a position as a creative director or art director. This
type of artist may also be the levels artist.
- Levels Artist: The levels artist (may also be the 3-D artist)
creates, organizes, and implements layouts and walkthroughs for all levels
in a game (such as puzzles, enemy placement, etc.). This artist must also
know how to analyze and debug levels as necessary. Strong organizational and
problem-solving skills are plusses, as well as an ability to take and apply
direction and criticism. Get a grip on modeling programs like 3-D
Studio Max, Maya,
and SoftImage, as these software programs
are standards in gaming businesses.
- 3-D Artist: A 3-D artist could also be a levels artist,
but this artist adds characters, buildings, landscapes, and objects that make
up a 3-D world at various levels. This artist would need to learn or know
the same software as the levels artist, and work closely with the animation
artist. (Alternatively, this artist may also be the animator.) One way to get a foothold
into this part of the gaming industry is to become an active member of the
CG Society (a site that also lists
jobs).
- Animator: This is a specific skill that requires patience
and an ability to withstand criticism. This artist would work closely with
all job descriptions listed here to develop a world within certain parameters
for levels, scripts, and sound. Macromedia
Flash, Alias/Wavefront,
3D Studio Max and Lightwave 3D
are the programs to know in this situation. This artist may also be the 3-D
artist and/or the levels artist.
- Scriptwriter: If you're a gamer who can write and who has
experience with theatre, you could work your way into a game business with
scriptwriting skills. Maurice
Suckling, for instance, represents a writer who scripts stories for crime,
adventure, action, and sports game worlds. He often directs the voices for
these stories, so he works with actors who lend their voices to computer games.
While this job might sound luxurious, he
warns, "[Y]ou...have vast swathes of people looking over your
shoulder and chipping in — producers, designers, animators, programmers,
artists — there are a lot of people to try and keep happy." He
also states that a scriptwriter spends time with clients, and this means that
the writer must have a clear head and an ability to handle a variety of people.
The advantage to this job is that you could work for a number of companies
in succession as a freelancer. But expect to sign non-disclosure agreements
and also expect to be turned down for jobs as a freelancer if you choose to
work for companies that are fierce competitors.
- Programmer: It seems that gaming companies always need
programmers, but this field is also highly populated. So, if you plan to go
this route, you must be very good at what you do. On the other hand, this
is also a very wide field, as you could find jobs from traditional programming
to designing databases or software to creating artificial intelligence.
You can also break into this part of the game industry as a computer maintenance
and repair technician.
- Other Positions: Musicians can find work sometimes as freelancers,
like Justin at Edgen Music, a company
that produces music for games and films. (He's also a digital artist.) Usually
most game companies will keep an audio tech on board for fitting that music
or sounds to games. Editors for scripts are sometimes needed at larger companies,
and all businesses need an accountant, business manager, and legal aid. Researchers are needed to provide background
materials for the game and also for marketing. Testers, or "quality assurance"
teams are also essential. Sometimes these jobs are sourced out, but larger
companies may provide these jobs on site.
One great way to learn about job descriptions is to hunt for jobs in the gaming
industry. Several good sources include Gamustra,
Blizzard, and job postings on
craigslist or on job search engines
like Monster. Of course, the best descriptions
for jobs can be found at a gaming company's job opportunities page.
Educational Possibilities
A solid educational background in game programming or design will help open doors to a variety of game development careers. Listed below in alphabetical order are some of the top English-speaking degree programs worldwide:
- Academy of Interactive Entertainment:
With campuses located in Canberra and in Melbourne, the AIE continues to contribute
to the development of the games and interactive industries in Australia. AIE
offers vocational training in computer game development (animation and programming)
and 3D animation for screen. Entry to the 3D art stream of study is by portfolio
and interview while programming students sit a test in C++ before interview.
AIE graduates can complete a Bachelor of Arts or a Bachelor of Information
Technology degree at the University of Canberra after completing courses at
AIE.
- DigiPen: This school
is located in Redmond near Seattle, Washington, and it's authorized to offer
computer science, computer engineering, and fine arts degree programs related
to the field of digital interactive entertainment technology. The school is
dedicated to computer science instruction as it applies to real-time interactive
simulation programming (R.T.I.S.), computer engineering and 3D computer animation.
The highest degree offered is a Master of Science in computer science.
- Full Sail Real World Education: In
January 2003, Electronic Gaming Monthly
named Full Sail one of the "top five game-degree programs in the world,"
alongside DigiPen, University of Advancing Technology,
The Art Institutes, and the Academy
of Interactive Entertainment. Located in Winter Park, Florida, this school
is gaining notoriety among gaming companies for well-rounded grads for entry
levels. You can achieve several different degrees here, game development being
one of them. Obtain a bachelor's degree within 21 months.
- Guildhall at Southern Methodist University:
The biggest names in game development partnered with SMU to build The Guildhall
and its 18-month digital games education program. Graeme Devine, Levelord,
Tom Hall, Paul Jaquays, John Romero, and more helped to write the curriculum,
and students work in teams to build three complete games for their portfolios.
The professional certificate program in digital game development is an intense,
21-month (seven-term), professional development program for digital game developers.
The Master of Interactive Technology degree in digital game development melds
theory and practice and is composed of game-related coursework, transdiciplinary
team game production, and directed individual work in the student's
chosen area of specialization. Students are expected to complete a thesis,
project-in-lieu-of-thesis, or graduate exhibition. You can specialize in art
creation, levels design, or software development.
- Media Design School, New
Zealand: Located in Auckland, the Media Design School provides specialist
undergraduate and graduate qualifications in 3D animation, graphic design,
digital media, visual effects, creative advertising and video game development.
The Game Development division is a two-year, level 7 graduate qualification
that is generally completed in a compressed 18-month timeframe with graduates
teaming up over the last six months to develop their own team game. Game art
applicants are generally drawn from the school's 3D animation, digital media
or visual effects and motion graphics diplomas, or from the diploma of interactive
gaming for the game programming stream. Entry to the graduate qualification
streams is also open to game programmer applicants who can demonstrate a high-level
of C++ and math (programming stream) or art and design (arts stream) through
another relevant qualification or industry experience. Graduate qualification
students are expected to be able to work independently resolving issues and
also contribute effectively to team projects.
- Westwood College:
Westwood offers a Bachelor of Science degree in game software development at their campuses
in Denver, Los Angeles, and Chicago. This degree program can also be completed online.
In addition to their game software development degree, Westwood also offers a
game
art and design degree for those who are more artistically inclined.
You can find many more schools located around the world at Breaking
In, but the list doesn't contain descriptions so you'll have to do some
hunting to discover the schools that may carry the courses that you want. Another
list, provided by gamedev.net,
lists over 50 schools along with descriptions. This list can help you to
sort out some possibilities.
You'll find a few big-name universities that are toying with the serious side
of video games on these lists. And, you might find other schools that disguise
"video
game studies" as "interactive media" or as "digital
arts." These names hide the even more serious studies in computer science,
art, and sociology. So if you decide on a school that offers more than games
as a focus, you might end up with a diverse education that would appeal to a
baby-boomer boss (especially if you take some business courses). But, the more
closely that game
companies team with colleges, the more relevant your academic experience
could become.
When you go to these school sites, look closely at what the college expects
from you for your application. Some colleges expect demos and engine building
experience even for certificate programs. Other colleges that offer master's degrees
expect much more, including a working knowledge of C++ or other programs for
entry. But the college degree may be worth your time and investment, as designers
can make $50,000
or more within a year after graduation, and much more if they are part of
a team that produces a hot game.
Conclusion
Perhaps the ultimate guide to video game degrees and careers is to inform you
that you can burn out in this industry just like any other industry. This is
especially true in gaming, where many companies that are here today are gone
tomorrow. The larger and more stable companies aren't devoid from this stress
as they attempt to produce the next hit video game constantly. But, if you enjoy
games and if you understand that this industry is a business and not a game,
then you might find your niche even without a college degree.
Once the gaming bug bites you, it can be hard to let go. Even Shenck, a pro
who's left the gaming industry behind, currently works on projects that utilize
everything that he's learned throughout his gaming career. Which goes to prove
that you can find your niche — even as a lone eagle — if you're passionate about
working on games.
Did you enjoy this article?
Read more articles from our library »