10 Ways for Your Library to “Go Mobile”: Part II

This is the continuation of 10 Ways for Your Library to “Go Mobile”: Part I. Both of these posts are based on a talk I’m preparing for the LIBER 2012 Conference in Tartu, Estonia in June on Mobile Technologies and Libraries. Here are five more ways libraries can start participating in the mobile Web if they haven’t already:

  1. Build an iPhone or Android App
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    • There are a lot of resources available as well as free applications which will walk you through the process of building your very own native application for iOS or Android devices. One of them is AppMaker which provides an easy to use graphical user interface which will let you set up multiple tabs/pages within your app.
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    • You can also learn how to code your own mobile website as well as iOS and Android apps with Jason Clark’s new book Building Mobile Library Apps


  2. Create a QR Code Campaign
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    • You can easily create QR codes for your library website, electronic resources, even contact information using QR Code generators such as Kaywa or Delivr. And you’ll want to be sure to advise patrons to install a free QR Code reader on their mobile device such as BeeTagg, i-nigma or NeoReader.


  4. Participate in Location-Based Social Networks
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    • All libraries can claim their venues and take part in increasingly popular location-based social networks such as Foursquare and Facebook Places. If you haven’t already, start engaging your patrons and offering them incentives for visiting the library.


  6. Offer SMS Reference Services
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    • Libraries can offer their patrons cutting-edge text reference services through tools such as Libraryh3lp, and Mosio’s Text-a-Librarian. This is a great way to get patrons connecting with the library.


  8. Experiment with Augmented Reality
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    • AR applications such as the London Tube app adds layers of information over the real-world which can be viewed thru a user’s mobile phone. This type of technology could be easily adapted to point to and mark library branch locations, call number and stack locations and much more. Librarians feeling adventurous can investigate augmented reality applications such as Layar, Google Goggles, and AcrossAir and create their own applications.