Gaming & Libraries Library Technology Report

Jenny Levine has written another comprehensive Library Technology Report on the topic of gaming in libraries. Gaming & Libraries: Learning Lessons from the Intersections takes a look at common themes being shared by librarians and includes five case studies.
Chapter 1: Introduction
Chapter 2: Lessons We’ve Learned from Society
Chapter 3: Libraries, Videogames, and Civic Engagement
Chapter 4: A Powerful Draw Beyond Youth Culture
Chapter 5: The Benefits of a Planned Approach
Chapter: 6 Gaming as Fundraiser
Chapter 7: Conclusion: Finding More Lessons

|
